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Jason ➡️ 🎒 Oregon Coast Trail

Does anyone know if AMD Fluid Motion Frames will come to Linux on the driver level? I've been using the technical preview for AFMF2 on Windows, and frankly it's a game changer for people on integrated graphics.

Linux gaming really needs this.

OK, here's Fluid Motion Frames 2 in action (via AMD's preview driver on Windows 11). I captured Shadow of the Tomb Raider on the ROG Ally with AFMF2 on/off and made a side-by-side video.

nx45585.your-storageshare.de/s

Storage ShareShadow of the Tomb Raider _ ROG Ally Z1_ AFMF2 On and Off.mp4Storage Share - powered by Nextcloud

And here's another video comparison with the Dirt 5 benchmark:
nx45585.your-storageshare.de/s

(I'm sharing the files on my Nextcloud because YouTube compresses these into smeary garbage)

Storage ShareDirt 5 ROG Ally Z1 - AFMF2 On and Off.mp4Storage Share - powered by Nextcloud

@killyourfm Probably not, just like various other app-level stuff for both nvidia and amd on windows

@gamingonlinux But this is driver-level, AND it's open source...

@killyourfm @gamingonlinux did they release the source for it yet? Quick search didn't yield a repo or release announcement for me 🤔

@killyourfm @pak0st driver level, but it's only available via their Windows app though isn't it?

@gamingonlinux @killyourfm for now - yes.

Looks like a few individuals are already experimenting or at least examining the source code despite the sparse docs.

At a glance, that's some impressively advanced tech requiring specialized knowledge.

I saw at least one ticket in FidelityFX-SDK asking about info on how to use frame gen without FSR3: github.com/GPUOpen-LibrariesAn

The main repository for the FidelityFX SDK. Contribute to GPUOpen-LibrariesAndSDKs/FidelityFX-SDK development by creating an account on GitHub.
GitHubIssues · GPUOpen-LibrariesAndSDKs/FidelityFX-SDKThe main repository for the FidelityFX SDK. Contribute to GPUOpen-LibrariesAndSDKs/FidelityFX-SDK development by creating an account on GitHub.
@killyourfm does anyone even uses AMD's driver? maybe mesa can have something similar, or someone can just implement it as a vulkan layer

@shironeko Right, exactly. It's an open source feature, so I would assume it could maybe be added to the graphics stack, and switched on with some kind of flag?

@killyourfm AMD's linux driver story is really unfortunate, they really should stop trying to shove their windows-esque driver onto people, wasting all that money and just work with the people that are actually doing the work in mesa.

but fwiw, I think the framegen code is only open sourced this july so it's possible valve is already working on it.

@shironeko This feels to me like something Valve would definitely want on Steam Deck!

@killyourfm
Is it the capture card that makes the image studder?
What is different between this and FSR ?

And as for your question, with Valve involved, the pressure is on AMD to deliver it fast on Linux, I am sure!