Does anyone know if AMD Fluid Motion Frames will come to Linux on the driver level? I've been using the technical preview for AFMF2 on Windows, and frankly it's a game changer for people on integrated graphics.
Linux gaming really needs this.
OK, here's Fluid Motion Frames 2 in action (via AMD's preview driver on Windows 11). I captured Shadow of the Tomb Raider on the ROG Ally with AFMF2 on/off and made a side-by-side video.
And here's another video comparison with the Dirt 5 benchmark:
https://nx45585.your-storageshare.de/s/QTBfRWDWs7FHtws
(I'm sharing the files on my Nextcloud because YouTube compresses these into smeary garbage)
@killyourfm Probably not, just like various other app-level stuff for both nvidia and amd on windows
@gamingonlinux But this is driver-level, AND it's open source...
@killyourfm @gamingonlinux did they release the source for it yet? Quick search didn't yield a repo or release announcement for me
@killyourfm @pak0st driver level, but it's only available via their Windows app though isn't it?
@gamingonlinux @killyourfm for now - yes.
Looks like a few individuals are already experimenting or at least examining the source code despite the sparse docs.
At a glance, that's some impressively advanced tech requiring specialized knowledge.
I saw at least one ticket in FidelityFX-SDK asking about info on how to use frame gen without FSR3: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/issues
@shironeko Right, exactly. It's an open source feature, so I would assume it could maybe be added to the graphics stack, and switched on with some kind of flag?
@shironeko This feels to me like something Valve would definitely want on Steam Deck!
@killyourfm I would guess "not soon", seeing how long it took AMD to port Anti Lag (which I dont know how to even enable/use)
@killyourfm
Is it the capture card that makes the image studder?
What is different between this and FSR ?
And as for your question, with Valve involved, the pressure is on AMD to deliver it fast on Linux, I am sure!