I had a ridiculously detailed dream last night. When I woke up, I felt compelled to instantly start working on a crude game design document because I was so damn excited by the idea! Once I started writing, more exciting ideas started pouring out.
I am NOT a video game designer. I don't code. But I think this game idea has legs.
I've also learned to never ignore these ideas that originate in your dreams.
So I guess the big question is: NOW WHAT
@killyourfm happy to bounce around feasibility notes with you if you want. I have some games experience :)
@dma Thanks Dominic, I appreciate your willingness to help!
Can I start with a question that must keep many game makers up at night? How do you collaborate on an idea with the community (e.g. helpful strangers or even partners), while *protecting* that idea from being stolen and used by someone else?
@killyourfm @dma It's not that big a risk. The barrier to making games is time investment and skill level more than ideas. It's not like engineering where stealing a patent is meaningful, it's like writing where stealing a story *idea* in the abstract without vision or implementation isn't really worth much.
The other thing to do is be public-facing: post early & often about the dev process so people associate you with your idea: this builds far better community protection than secrecy manages.
@JubalBarca @killyourfm Second this! A game is not just a cool idea. Actually a lot of great games are pretty unimaginative. What matters is great execution! And that is extremely hard to do, thus also really hard to steal.
It's also worth mentioning that a LOT of game ideas sound cool at first, but work terrible in practice! I'd compare it to drawing: It's fairly easy to imagine something cool in your head, but significantly harder to put that vision on paper!
@njamster @JubalBarca Thank you both for the wisdom and the reassurance. I am definitely absorbing it, and I'm pretty confident this thread will end up being a valuable resource.
I appreciate you.
@JubalBarca @killyourfm this.
you can do the whole NDA thing, you can develop in private, but when you collaborate the thing that's more likely to be at risk is the end result: the collaboratively developed product. if that gets stolen (collaborators rush to market) then it's like any other product. you'd have to sue, provide evidence, etc which should be pretty clear cut, if stressful.
@JubalBarca @killyourfm tl;dr: collaborate with people with no spare time or money :D