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I had a ridiculously detailed dream last night. When I woke up, I felt compelled to instantly start working on a crude game design document because I was so damn excited by the idea! Once I started writing, more exciting ideas started pouring out.

I am NOT a video game designer. I don't code. But I think this game idea has legs.

I've also learned to never ignore these ideas that originate in your dreams.

So I guess the big question is: NOW WHAT 🕹️ 🤔

@killyourfm I don’t have time to help with this myself but I can testify I do much of my best designing and problem solving in my sleep. Not so much game ideas as solutions within a game idea.

In fact when I have a particularly thorny problem I try and fall asleep with it on my mind as if I’m very lucky I wake up with a few solutions. 😊

Seasons of Jason

@edddeduck This is fascinating to me, because I believe in giving yourself "busy work" that's mindless enough to let your subconscious work out a problem. But I've never heard of people doing it repeatedly in their sleep.

Do you meditate on the problem before you go to sleep? Any particular routine you stick to?

@killyourfm This is a multipart answer as it’s hard to easily articulate.

I hasten to add the sleep method is very hit or miss but it has come up trumps enough times for me to do things to encourage it to happen.

I first noticed the general location or theme of my dreams are influenced by the things I had been doing before going to sleep. So for example if I watched a basketball documentary about Larry Bird my dream could be linked to Basketball either in staging, characters etc.

@killyourfm I assume most people have a variation of this, if I’m stuck I tend to be thinking over the problem a lot already which is a good start. However before I actually go to sleep I try and put myself “inside” the problem (hard to explain but a little like Tron or Ghost In The Shell where the problem is inside your world not a separate game).

Then when trying to go to sleep I then try and drifting off inside the world without necessarily focusing on the problem area at all.

@killyourfm So for example I was trying to solve a way of interacting with touch screens and options quickly and easily in a mobile game so I starting thinking about being in the world of Ghost In The Shell where you have floating panels in front of your eyes and you interface with touch and gestures.

It wasn’t linked to the game’s world but the idea of gesture/touch based interfaces was linked to the UX issues I had in my head…

@killyourfm I then drifted off in the world of GitS (I can't recall how it started) but I woke up at 3AM with a memory of me hacking a supercomputer 🤣 but the floating UI I was using in the dream to do that hacking was a fairly fleshed out concept that ended up fitting really well into the problem we had.

Feels very strange explaining it in print, I have no clue if this is just what everyone does in some way but that's my abridged explanation. Let me know if you have questions 👍